Short stories ranging from slaughter house tales to baseball stories to fantasy and historical tie ins. I number a Pushcart Award nomination, two "Stories of the Week" awards from the English website ABC Tales, as well as several "Cherry-Picked" by the editors for recommended reading.

Monday, November 6, 2017

Eschaton: "We'll All Go Together When We Go" An Essay

 
The simulation of mutual nuclear destruction, “Eschaton.” occupies a central position in the body of Infinite Jest.  Even more space when one figures in the “fall-out’ that ensued because of the injuries that occurred because of the game.  In this presentation I would like to attempt to address how David Foster Wallace might have chosen the name for the game, how he might have come up with his inspiration for it, and then attempt to apply the metaphor of “eschaton” to the worlds of the Enfield Tennis Academy, the Ennet House Drug and Alcohol Recovery Facility, and to the Quebecois Separatist Group; a collection of barely credible characters, including wheelchair assassins, who are searching for their own weapon of mass destruction, the film “Infinite Jest;” so captivating a movie to watch that the viewer becomes so engrossed in it that his will to live abandons him.  The movie totally takes hold of (vaporizes) the mind to the point that the viewer neglects all physical needs, including the need to eat and sleep.  Death eventually ensues; a numbing mind-rot in front of a television.  Each of the aforementioned worlds has its levels of mutual assistance, diplomacy, distrust, deceit and hostility that are simulated in the game (or final judgement) of Eschaton.  I will be addressing a number of books and movies that most of us and I believe David Foster Wallace as well was familiar with, that perhaps might have led to his creation of the game.

Freedictionary.com defines Eschaton as the end of time following Armageddon when God will decree the fates of all individual humans according to the good and evil of their earthly lives.”  In order to arrive at this point in time, we must look to divine inspiration, or mankind must acquire technology destructive enough to invoke that day of reckoning upon itself.  When the Manhattan Project Scientists tapped the power of the atom, they lit the path that has led to a point in history where we now have that ability.  One can’t help but note the irony in the fact that the Eschaton game at the Enfield Academy is scheduled for “Interdependence Day.”

Hiroshima and Nagasaki shocked the psyches of not only David Foster Wallace’s parent’s generation, but have left their scars on succeeding generations as well.  Young David’s TV viewing, according to D. T. Max in his biography of Wallace, was “intense and extensive enough to worry his parents,”  and in later years DFW would reflect that television was a major influence in his childhood, “the key factor in this schizophrenic experience that I had growing up.”

David was born the year of the Cuban Missile Crisis, so he would have been spared the potential trauma of those tense days, but one only has to run through the litany of nuclear destruction themes addressed in the movies and literature that he would have been likely to view to understand how these fears could imbed themselves in the author’s mind.  A young boy would have certainly been fascinated with reruns of Rod Serling’s “Twilight Zone.”   Wallace once stated that he enjoyed Serling’s later offerings in “Night Gallery.”  A number of Serling’s plots were crafted out of fear of nuclear war.  As Wallace grew older and immersed himself in contemporary culture, it is safe to guess that he watched Stanley Kubrick’s satire, “Dr. Strangelove.”  The “Planet of the Apes” movies as well as Mel Gibson’s “Mad Max” productions were both premised in the chaos and devastation left after a nuclear holocaust.  Novels such as “Fail-Safe,” “A Canticle for Liebowitz.”  Even “Dune” with its use of “Family Atomics” and a harsh forbidding habitat that compared to a post nuclear war world could be considered part of the genre.  Then there were (and still are in a number of old buildings) fall-out shelters constructed during the height of the nuclear war scare.  One thinks of Henry Bemis, the book-loving bank teller in a Twilight Zone episode, who takes refuge in a bank vault to hide and read and becomes the only survivor when the bomb hits.  For a time Civil Defense authorities (does anyone remember the “Civil Defense’ squads?) were urging that families build fall-out shelters in their basements as well.  You might emerge into a shattered world only to starve to death, but at least you’ve survived.  David Foster Wallace, as we all did, absorbed much of the fear and paranoia predicated by fear of the Bomb.  The image of nuclear devastation even appears in a metaphor about suicide, which he refers to as removing oneself from the map.

There is a body of thought, which D. T. Max addresses in a footnote on page 317 in his biography of Wallace, that mentions that David contacted the novelist Don Delillo to discuss with him his concerns that Delillo might think that he’d taken the idea for Eschaton from Don’s novel  “End Zone,”  due to some similarity with Delillo’s work.  Delillo graciously responded that he didn’t view his novel as being Wallace’s source.  Personally, I don’t think it was either.  There were so many movies and games out there that Wallace could have run into and used as a springboard for his own creation.  The most obvious one would be the movie “Wargames,” which starred Matthew Broderick, Dabney Coleman and Ally Sheedy.  This movie came out when David was twenty one years old.  The plot revolves around a young computer nerd by the name of “David,” who is looking to hack into games to play on his computer and inadvertently connects to a computer in NORAD’s Cheyenne Mountain facility.  David, who thinks he’s found such a game, engages in a computer simulation of “Global Thermonuclear War” against a computer, Joshua, that had been programmed to run the nuclear weapons control system by  military men who in their infinite wisdom, entrusted a computer to take charge because they feared that a flesh and blood human being might be too squeamish to make the murderous decisions that could lead to victory in a nuclear exchange.  “David” (Mathew Broderick) chooses to play the USSR, and all hell breaks loose.  Eventually, David realizes that he’s activated a real computer.  He gets hold of the computer’s original programmer, and together they come up with a scheme to teach the computer tic-tac-toe.  With two competent players these games will end in draws.  The computer, as it has been programmed to do, adapts and changes its strategy to no avail.  Having accustomed the computer to recognizing the futility of “no win” situations, they then let the computer run through its list of nuclear war scenarios.  The computer can come up with no winning strategy in this competition either, finally reaching the conclusion that “the only winning move is not to play.”

In 1965 Flying Buffalo Games published their “Nuclear War” card game.  This game, another one that often “nobody wins,” soon became a popular offering at game conventions and could be seen being played on many college campuses.  The object is to be the last leader with any population left.  Often the country you’ve just nuked into oblivion will return the favor with their final strike.  The game is done tongue in cheek, with a spinner dictating results once a missile is launched.  A dud can ruin your day.  There are cards portraying peaceniks that can thwart one missile launch, or the dreaded “Supergerm,” which can devastate a population center.  This game has continued to evolve (or devolve, depending on your mind set) for over 50 years, and is still popular.  For countries on the brink of annihilation there’s always the hope that you’ll hit an opponent’s nuclear stockpile with a hundred megaton payload.  This triggers a chain reaction that will destroy the planet, and usually a round of the players singing Tom Lehrer’s “We’ll All Go Together When We Go.”   No winner.  But great satisfaction to those who would have lost anyway.

Other games in this genre include Yaquinto’s  “Ultimatum” and Game World’s “Apocalypse: the Game of Nuclear Devastation,”  not to mention post –nuclear holocaust scenarios too numerous to mention.  Wallace could have taken inspiration for Eschaton from a book, movie or game.  David Foster Wallace fans have taken his creation and have carried it further as well.  In his on-line article, “Eschaton: the World’s Most Popular Game?”  Scott Rosenfield writes about Keith Pille, an avid fan of the author’s works, has simplified the rules into something he calls Eschaton Lite,” and has posted the rulebook on his website (http://nowhereband.org).  The game hasn’t developed much of a following yet, but perhaps its day will come.  My suggestion that DFW may have encountered such games is supported by a flyer put together by  J.T.Jackson, a longtime-friend of the author, who mentions in the flyer that he and Wallace attended the World Fantasy Convention in Tucson in 1985.  He could have seen some of the games mentioned above being played there.

So, why does Eschaton occupy some twenty pages in Infinite Jest,” not to mention the fall-out from the debacle that the game turned into that is chronicled later in the novel? 

Most of us spend much of our lives learning to interact in, get by in, and ideally, flourish and grow in work, school or community factions as unique as the groups of people thrown together in the tennis academy, the recovery house or the cabal of Quebecoise separatists, the parallel worlds that intersect with each other in the narrative of “Infinite Jest.”  Like countries or regions do, individuals thrown together because they share a particular talent, character defect or goal distrust , envy, befriend or begin to harbor out-and –out antipathy toward each other.  Like alliances formed in the play of Eschaton, being part of any group of individuals necessitates taking stock of one’s own standing in it; assessing whom to befriend (ally with) and recognizing those who are a threat to your standing in the group either by their having the talent to outshine you, envy of your talent or a personal antipathy toward you, or even sociopathic tendencies that could lead to them doing you harm.  As early as kindergarten we divide into cliques and begin to learn how to assess, evaluate and interact with each other.  We learn life diplomacy.

It is no accident that at the Enfield Tennis Academy the Eschaton participants that represent political factions are made up of the younger  members of the academy; twelve to fourteen year old teens.  One immediately thinks of the real life parallel; youth being sent to war while the elders who have goaded them into it write the rules that determine the strategy and set the game in motion.  So it is with life in Enfield.  Students there are brought together because they share the common goal of honing their tennis skills to the point where they can compete and win at the professional level.  They learn to assess each other’s skills and how to exploit their opponents’ weaknesses if they have any.

 John Wayne is conceded to be the best player in the academy.  As such he’s cut a lot of slack and granted favors that include sexual access to Avril Incandenza.  His pressure comes from his father, who suffers from a serious work-related illness, and is anxious to see his son graduate into the big money of professional tennis to lift some of the financial burden from him.  Hal Incandenza would be perhaps the best player in the academy if Wayne were not there.  Finding personal relationships difficult, he has learned to cope by slipping into the tunnels beneath the academy to lose himself in a haze of marijuana smoke.  As the novel progresses, Hal isolates himself more and more from his family and his friends in the academy, almost becoming like Melville’s Bartleby in his efforts to distance himself from others, ending in a spectacular failure to express himself that one tends to lose track of since it occurs at the beginning of the novel, that’s reminiscent of yet another one of Melville’s characters…Billy Budd.  Perhaps his best friend at Enfield, other than his brother Mario, is Michael Pemulis.  Pemulis is vulnerable because of his drug dealing, he’s sensitive about his working class background, and he’s coming to grips with the realization, much to his chagrin, that his tennis game isn’t good enough to take him to the professional level.  Like the old men that Bob Dylan sings about in “Masters of War,” Pemulis has come up with the concept of the game of Eschaton, has crafted the rules for it, and is the final arbiter when it comes to rule interpretations.  Pemulis constructed the game in order to highlight his tennis game’s best feature; an ability to serve precise lobs just as cynically as diplomats push policies that enable the implementation of their country’s strengths and takes this same cynical approach to his drug dealing.  His sales have created a need for clean urine samples, so in the classic entrepreneurial spirit, he makes them available as well.  Having created the need, he offers the solution.  That’s marketing savvy.  Then there’s the story of Eric Clipperton, who aspires to a number one junior ranking despite not having the talent to propel himself to that point.  He plays the guilt/sympathy card before every match by bringing a gun with him and making it shockingly clear that he will do away with himself if he loses.  Finally achieving the top ranking that he so aspired to, he did kill himself.  He had achieved his goal and perhaps didn’t know how to proceed from that point. 

In the refuge of the Ennet House Drug and Alcohol Recovery facility, those unfortunates who have glutted their appetites on pleasure or escape substances to the point where they can no longer function is society.  ( one immediately calls to mind the ultimate pleasure fix…the movie, Infinite Jest) gather to attempt to de-toxify in order to work towards rehabilitation.  Pat Montesian, the counselor, serves as the arbiter who determines which of these flawed souls have made enough progress to accept greater responsibilities.  Dan Gately, a muscular man who once aspired to play professional football (again, Wallace’s nod toward entertainment) is making progress, thanks to a group of elderly recovering alcoholics (the Crocodiles) who are there to offer him support.  Dan is fascinated with Joelle, a disfigured young woman who is referred to Ennet House after a failed suicide attempt.  Formerly the “Prettiest Girl of All Time,” or “P-Goat”, as she was referred to by Hal Incandeza’s brother Orrin, who used to date her, she wears a veil to hide her acid-ravaged face.  She was “Madame Psychosis” in a late night radio program that Hal’s brother Mario enjoyed listening to.  I would imagine her to be something like the present radio persona of “Delilah,” whom you can turn into to hear pathetically lonely listeners call to discuss their problems with.  Other members of this cluster of recovering addicts are the sad case of Kate Gompert, who turned to drugs out of despair and revulsion  after witnessing her father molest her comatose sister;  Bruce Green, Geoffrey Day, Ruth Van Cleve and Randy Lenz, a despicable creature who gets his jollies from killing animals.  He’s a rogue state if there ever was one.  All are in various stages  of rehab, and with the exception of Lenz, aspiring toward clean and sober.  These disparate individuals coalesce into a fighting unit when a group of Canadians come storming onto the Ennet House grounds, hell-bent on taking revenge on Randy Lenz, who had killed a pet dog of theirs.  No matter what their individual problems, they came together as though they were citizens of a country that had just been invaded.

Then there’s the Quebecois Separatist group, Les Assassins des fauteuils,” another group working like a rogue state outside the norms of acceptable behavior.  Disgusted with the Organization of North American Nations, (yes, O.N.A.N.) and at the seemingly supine tendency of the Canadian government to accede to demands by their neighbor to the south, including the recent decision by the Canadian leaders to accept the gift of Maine (the state had been turned into a toxic waste dumping ground now rumored to harbor packs of ravenous feral hamsters as well as other terrifying bio-hazards) the “Assassins” are working to acquire the leverage that will help them to achieve their goal of Quebec independence.  The “Assassins” have tentacles that extend into many places.  They may have infiltrated the tennis academy.  It’s founder, James Incandeza, Hal’s father, directed the legendary movie “Infinite Jest,” which featured Joelle Van Dyne before her disfigurement.  This movie has such power that it will captivate a viewer to the point where he lives for nothing else than to watch the movie over and over again, rewinding it to review as quickly as possible.  Death comes as the body shuts down while the mind is held in thrall in a state of catatonic bliss.  This movie is eagerly sought by the group, which has visions of using it as blackmail against the United States to ensure that they pressure Canada to grant Quebec its independence.  It would have as devastating an effect as a nuclear strike…instead of radiation poisoning; the victims would perish of a surfeit of pleasure.   Their tentacles also reach into the Ennet House, where an operative (Maranthe) is sent to search for information about the movie’s location as well.  All is not single minded discipline and mission focus among the assassins, however.  They are opposed by a U.S. Government agency that is determined to discover the movie themselves and keep it out of the separatist  group’s hands, and they can’t be certain as to which of their agents can be totally trusted or which might be double-agents.

Yes, it’s a complicated plot.  Note that I’m barely touching upon the Incandenza family history, which included Hal discovering his father’s suicide, his head splattered in a microwave after he’d stuck it inside it and zapped himself to eternity. Don’t waste time pondering the physics of how to close the door with one’s head inside in order to turn the microwave on.  I did, and I can’t come up with an answer.    You wonder why Hal is messed up?  Society is as well.  Wallace pens a vision of a time where pursuit of pleasure and rampant consumerism has replaced patriotic fervor, a society that elects as its President, Johnny Gentle,  a former Vegas Lounge singer.  Picture Wayne Newton leading our Nation.  Or Donald Trump giving his inauguration speech wearing an Air filtration mask while promising us a tidier nation.  It’s a society where everything is peddled crassly.  Even Lady Liberty is called upon to pimp consumer goods.  The naming right for each upcoming  year is bid on by corporations.  The winning bid becomes the nomenclature for the year as well as the product that Lady Liberty holds in the crook of her arm for the length of that anointed time span.  The Year of the Whopper becomes the Year of the Glad which becomes the Year of the Depends Adult Undergarment.  You get the sad, tacky picture.

Two and a half months after I committed to it, I finished Infinite Jest.  My wife asked me what I thought of it.  I told her that I consider my favorite novel, Moby Dick, to be a magnificent tale of rebellion against God.  Melville’s “wicked book,” as he referred to it in a letter to Nathaniel Hawthorne.  The feeling Infinite Jest leaves me with is that it’s a guttural cry of despair.  Most everyone is doomed to fail; fail to reach their goals of becoming a tennis pro, fail to come out of rehab cured, fail in their relationships, even fail in their pursuit of pleasure to dull the pain, finding it empty, or in the case of coming across a copy of James Incandenza’s movie, ending up consumed by it.  Personal relationships lead too often to betrayal, disappointment, or explode with devastating results.  A father’s love leads to a character being  disfigured by acid; a psycho kills a pet and war breaks out between “us” (the Ennet House) and “them, (the Canadians).  You’re scarred by a father’s assault on your sister, a father’s suicide  or a wife’s unfaithfulness. There’s no telling when events in one’s life will degenerate into chaos.  Hal Incandenza’s solution:  Flee to the tunnels.  Isolate yourself, numb yourself, refuse to participate.  In the end, what Hal tells the young boys given to his charge at the tennis academy is all too true, and so very disheartening.

  “We’re each deeply alone here.  It’s what we have in common.  This aloneness.”

 If I were to end this essay with a musical accompaniment, I would be playing the woeful refrain from “All Apologies,”   the song that Kurt Cobain wrote and performed with his band, Nirvana.  

            “All alone is all we are.”

David Foster Wallace would agree.